Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Wednesday, August 18, 2010

New Model W.I.P: Phoenix from the X-Men (Part II)

At first i wanted the Phoenix to look like Famke Jansenn from the x-men movies. But it was brought to my attention on the zbrush forums that I should go for a more realistic red head. that is what follows the famke jansenn model.




New Model W.I.P: Phoenix from the X-Men

Here are a few work in progress shots. I'm holding off on the costume and working on the face. I want to redesign the costume a little.

Thursday, August 5, 2010

New Render of Spider-Man

I fixed most of the Uvs and adjusted the proportions a little more for this model. I also played around with the depth of field effect for the camera in 3ds max.


Spider-Man in Times Square (Click for High-Res)

Wednesday, August 4, 2010

Everyone Makes Mistakes

Here are a few flaws I found when looking closer at my Spider-Man model. They are easy fixes, Thank God! I just have to shorten the head and work on the UVW's
Seams got messed up when using the symmetry modifier. :/
The webbing is slightly different sizes, when close up.

Spider-Man Renders

Here is the refined renders. Rendered in 3ds Max and then touch ups in Photoshop.

Original Spider-Man Costume. (Click For High-Res.)



Symbiote Spider-Man Costume. (Click For High-Res.)
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Does whatever a Spider can....

Here is a model that I have been working on for a few weeks. I really want to improve upon my 3d work, as well as add new things to my demo reel and portfolio. So I figure why not model characters that everyone knows to the best of my ability. Here are a few shots that I saved of the progress work. Then the post after this I will post the refined images.
Screen shot of the W.I.P of Spider-Man
Test Render of Spider-Man, The bump map was way too strong.

The maps used in the model of Spider-Man. Done in photoshop & ZBrush.

New Work in The Works

Here is a 3d model I made a month ago from the Egyptian Cat design I made a few years ago. It was both fun, and a pain to work with the hair and fur modifier in 3ds max because you need a ridiculously powerful computer for the program not to crash.