Monday, January 11, 2010
Avatar Photo Manipulation
I just saw Avatar for the second time... Possibly the best movie I have seen. Also Its very inspiring, especially for an animation student. Any who, my sister (Una Green) wanted to know what she would look like as an avatar. So I took one of her photos and played around with it in Photoshop. Below are the results.
Labels:
Avatar,
Green,
manipulation,
photoshop,
Una
Tuesday, January 5, 2010
Production Team: Production Work
Here are a few designs that I made for my production team class. Among the many alterations made from the client at the Coolidge theater. We went from our own thoughts, mine being the old west theme. from there we went to a magic theme, and then we finally pleased the client with a Alien theme. One of my many jobs within the group was to design and model an old woman who would be one of the people in the movie theater, as well as the spacecraft that the aliens would come in. Here are some of my designs that were made! Enjoy
Labels:
character designs,
coolidge,
old lady,
spaceship
The Dark Wizard: Part II
Here are some work in progress shots. This is primarily what the character looked like in the final animation. We had to post our work in the making to get credit for the project, which was a good idea. I like going back and seeing all the work in progress.
Labels:
final,
wizard,
work in progress
The Dark Wizard: Part I
For my final in 3d effects I wanted to incorporate all the things that we had learned in class. there were rain particles, snow, glowing particles, instanced particles, rigid body collisions etc... However I wanted a really bad ass model to show that I could do it all! So I made an evil wizard that would use magic to create all of those things.
It started off with lots of character design, what the character would look like, male or female, tall or short etc.. Once an idea was laid down then I made a turn around of the characters proportions and what the clothing would look like and what colors to use. I decided I wanted an egyptian-esque feel to the character.
If I had to do one thing for the rest of my life, it would be a character/object/scenery designer. I have sketchbooks upon sketchbooks upon sketchbooks of character designs and drawings of that nature. (just ask if you want to see them, i'll show them!)
I believe i will have to do this in two parts because there are so many pictures to this projects for one post! I will start off with the concept art I did for the character. In the first picture are conceptual character sketches. Trying to get a idea of what I wanted.
3D Model: Futuristic
Here is a model I made in 3Ds Max for my mid-term in advanced 3d class. We had to make ann original low poly model. There were so many revisions made to this model I cant even tell you how many hours were spent on it except that it was ALOT! It started out with a conceptual design and then I made a female base mesh to start off with. I unwrapped it and painted it in photoshop. There is a diffuse map, specular map, bump map, opacity map and a glossiness map. I believe thats all of them....haha.
New Work!
Anyway, I think I'll post something I did for my 3d effects cl
ass, which was really a fun class. I learned a lot from my teacher Mr. Michael McCarthy. This image is from a homework assignment we had to do. It had to do with instanced particles. I decided to do an underwater scene where the instanced particles were fish! For each project we had to also have a story. My story was that this underwater ROVER was looking for treasure, and at the end finds a treasure chest of gold coins.
Labels:
3d studio max,
effects,
treasure,
water
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